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its kino

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thanks 4 playing  :^)

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Its a pretty unique concept.
The enemies reaction time is so fast it gets kinda frustrating after a point (especially with the red sniper dudes that just instakill you if youre in their sight for longer than a tenth of a second). And sometimes even though physically you think you stopped dead theres still some tiny micromovement in your hand that causes the shots to turn yellow and gets you killed.
Think with some polish and maybe a bit of rebalancing itd be quite fun.

Edit: Oh also itd be pretty cool to see a replay feature where you can watch how the level went down after finishing it.

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Thanks for playing!

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awesome!

Thanks for playing :)

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Yes amazing idea for a game, very inspiring thank you ⋆˚࿔

Thanks for playing!

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Reminds me of a mix on Hotline Miami x Stickman Sniper Elite.

Concept is strong, but the game feel is not quite right yet. Feel like the link of movement to mouse while strong is currently making attacking feel a bit floaty and not easy to control.

Could be you click and drag to aim and fire, but that keeps your player locked in place? Wouldn't stress too much around limited bullets either, could be unlimited (keeping the reload though, as makes fun wait times between being able to attack).

Definitely would record how long it takes to beat a level so players can try for better times.

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This is possibly due to us not teaching how accuracy works yet. We are building a simple tutorial to explain this better. Moving fast and shooting reduces your damage dealt, and moving very fast causes your shots to miss entirely. We will try to make this clear and get out a new build.

Thanks for playing!

Really clever idea!! Can’t wait to see some more interesting gameplay on top of this

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Thanks for playing!

Weird

Thanks for playing

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Incredibly fun already. Absolute dynamite idea

Thanks for playing!

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Banger

Thanks for playing :^)